Evaluation of a Game-Based Simulation During Distributed Exercises

Abstract

Two exercises using a Game-Based Simulation (GBS) were conducted by the U.S. Army Research Development and Engineering Command, Simulation and Training Technology Center (RDECOM-STTC) and the United Kingdom Land Warfare Development Group. Soldiers from the U.S. Army and the U.K. military conducted coalition mission rehearsals during each exercise. Data were collected on the system user interface, on the effectiveness of unit and joint exercise sessions, and on After Action Review (AAR) functionality and applications. Several issues in technological capabilities limited and constrained the military tasks that could be performed during the exercises, and limited the AARs. Nevertheless, questionnaire data collected during each exercise indicated several positive aspects of using game-based simulations. The GBS system was considered capable of providing considerable scope for general dismounted Soldier rehearsal and training. The graphics and user interface were judged adequate for use in training rehearsals and AARs, especially in preparation for home station field training exercises. The largest negative issue was the limited number of weapon types and equipment. The second largest issue was the limited equipment functionality that the system supported. A third issue was the lack of sufficient numbers of civilians and opposing forces for different interactions in the non-kinetic exercises.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2010
Accession Number
ADA531579

Entities

People

  • Bruce W. Knerr
  • Michael J. Singer

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Computer Programming
  • Computers
  • Demography
  • Employment
  • Graphical User Interface
  • Human Factors Engineering
  • Human Systems Integration
  • Lessons Learned
  • Military Personnel
  • Military Science
  • Personnel Management
  • Social Sciences
  • Test And Evaluation
  • User Interface
  • Video Games
  • Virtual Reality
  • Warfare

Readers

  • Military Training and Readiness Simulation
  • Systems Analysis and Design