Impact of Game-Based Training on Classroom Learning Outcomes

Abstract

The research presented here compares current training methods with the application of game-based training (GBT) for selected tasks in an institutional environment (classroom/garrison setting). This report focuses on the effectiveness of game-based simulations for training, as well as identification of strategies and methods for implementing such simulations. Multiple measures were obtained during two Advanced Leaders Courses: a biographical survey, multiple-choice pre-test and post-test, feedback questionnaires, hotwashes and group interviews, and observations during assessment events (e.g., terrain board testing, Close Combat Tactical Trainer exercises). Support for the effectiveness of GBT was found. The GBT group performed better on the post-test than the No-GBT group in one of the two courses. Both courses exhibited improvement from pre- to post-test, indicating that the course was effective in increasing Soldiers' knowledge. The research team received valuable feedback on how to best employ GBT in the courses studied as well as in other institutional programs.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2010
Accession Number
ADA531677

Entities

People

  • Bruce Knerr
  • Bruce Leibrecht
  • Donald Lampton
  • Nicole Rossi
  • Richard Topolski
  • Sean Cooley

Organizations

  • Northrop Grumman

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Electronic Warfare
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Command And Control
  • Computers
  • Doctrine
  • Education
  • Knowledge Management
  • Lessons Learned
  • Management Personnel
  • Military Science
  • Military Training
  • Social Sciences
  • Students
  • Surveys
  • Training
  • Training Management
  • Video Games
  • Virtual Reality

Fields of Study

  • Education

Readers

  • Military Training and Readiness Simulation
  • Psychological Intervention/Treatment for Stress, Anxiety, PTSD, and Related Emotional and Cognitive Health Symptoms.