Investigating Immersive Environments as a Tool for Education and Decision Making
Abstract
This project equipped an existing opto-mechanical planetarium with new multimedia technology derived from flight simulation systems. This upgrade allowed for fully interactive and immersive programming to be projected onto the planetarium's dome screen. Additionally, the planetarium was equipped with a wireless polling and control system allowing for audience participation, feedback and content evaluation. Using this technology, audience members have been presented a variety of show content in both real-time rendered and pre-recorded formats. Data has been collected from audiences on this content and collated for content retention, statistical analysis, and audience demographics. Additionally, portions of this data have been cross referenced with data collected via traditional evaluation methodology. Finally, the new system technology has been leveraged as a content creation system for multimedia assets used in areas external to the planetarium.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 31, 2008
- Accession Number
- ADA531899
Entities
People
- Alex Hall
- James J. Kosinski Ii