Enhancing S4 with Guidance from the Features of Other Behavior Modeling Systems

Abstract

The System-of-Systems Survivability Simulation (S4) is a computer simulation of a military battlefield that was built with the goal of representing realistic Army missions and decision making for the purposes of survivability, lethality, and vulnerability analyses. While S4 is a powerful tool that has the potential to answer important questions about command and control, there are features of S4 that could be enhanced to better represent human behavior. The importance of representing human behavior accurately is evident. S4 tends to idealize human behavior, whereas in the real world cognitive errors occur all the time. In order to be useful to the Army, S4 should represent non-ideal human performance so that it can accurately answer questions about how to improve performance. We make recommendations for updating S4 into a more realistic system for modeling human cognition. We focus on three areas of cognition: perception, memory, and decision making. We derive our recommendations from other modeling tools, including the Adaptive Control of Thought - Rational (ACT-R), the Performance Modulated Functions Server (PMFserv), and the Improved Performance Research Integration Tool (IMPRINT).

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2010
Accession Number
ADA532992

Entities

People

  • Charneta L. Samms
  • Daniel N. Cassenti

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Ammunition
  • Battlefields
  • Cognition
  • Command And Control
  • Complex Systems
  • Computer Simulations
  • Computers
  • Detectors
  • Human Behavior
  • Mental Processes
  • Military Research
  • Perception
  • Psychology
  • Simulations
  • Storage
  • System Of Systems
  • Visual Perception

Fields of Study

  • Computer science

Readers

  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control