Enhancing the Behaviorial Fidelity of Synthetic Entities with Human Behavior Models

Abstract

Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variety of roles in military simulations. Each of the "off the shelf" human behavior models available today focuses on a specific area of human cognition and behavior. While this makes these HBMs very effective in specific roles, none are single-handedly capable of supporting the full range of roles necessary in an urban military scenario involving asymmetric opponents and potentially hostile civilians. The research presented here explores the integration of three separate human behavior models to support three different roles for synthetic participants in a single simulated scenario. The Soar architecture, focusing on knowledge-based, goal-directed behavior, supports a fire team of U.S. Army Rangers. PMFServ, focusing on a physiologically/stress constrained model of decision-making based on emotional utility, supports civilians that may become hostile.

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Document Details

Document Type
Technical Report
Publication Date
May 05, 2004
Accession Number
ADA536212

Entities

People

  • Barry G. Silverman
  • Kevin W O'Brien
  • Michael Van Lent
  • Paul Probst
  • Ryan Mcalinden

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Army Rangers
  • Artificial Intelligence
  • Cognition
  • Combat Simulations
  • Computer Programming
  • Computers
  • Human Behavior
  • Navigation
  • Operating Systems
  • Personality
  • Recreation
  • Reliability
  • Simulations
  • Standards
  • Synthetic Environment Simulations
  • Systems Engineering
  • Video Games

Readers

  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy