Enhancing Simulation-based Training Adversary Tactics Via Evolution (ESTATE)

Abstract

During the indicated period, we have been in discussions with USMC Training and Education Command (TECOM) MAGTF Training Simulations Division (TSD) to inform the community of the training systems capabilities being developed under ESTATE along with the PROMPTER framework. Our discussions have led to potential interest from several different avenues including Marine Corps University, College of Distance Education and Training (CDET), the Marine Corps Warfighting Laboratory (MCWL), USMC Center for Advanced Operational Culture Learning (CAOCL), and PM Training Systems (TRASYS). To better describe how the pieces fit together, a high-level diagram was provided along with overview materials and movies for each capability. This diagram is displayed below in Figure 1. The architecture is divided into two areas. The left-hand side describes the layered model for providing microgame-based training while the right-hand side describes the layered model for providing simulation-based training. Each training method is divided into a content, execution, and delivery layer. At the content layer, user communities (e.g., training staff) develop the training material. At the execution layer, the system provides the necessary logic that backs the training experience. The trainee participates in the training via the delivery layer. For microgame-based training, this may be delivered via a mobile, web-based, or desktop application. For simulation-based training, this is provided through a simulation environment (e.g., VBS2). ESTATE currently sits as an additional service in the execution layer. The ESTATE Adaptation Engine modifies the content to maximize training efficacy.

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Document Details

Document Type
Technical Report
Publication Date
Mar 15, 2011
Accession Number
ADA539184

Entities

People

  • Brad R Rosenberg

Tags

DTIC Thesaurus Topics

  • Adaptive Training
  • Algorithms
  • Communities
  • Contracts
  • Demographic Cohorts
  • Distance Learning
  • Education
  • Estimators
  • Generators
  • Learning
  • Marine Corps
  • Personal Information Managers
  • Simulations
  • Students
  • Trainees
  • Training
  • Universities

Fields of Study

  • Computer science

Readers

  • Maritime Combat Support and Expeditionary Logistics.
  • Military Training and Readiness Simulation
  • Personnel Management and Statistics in the Military and Department of Defense