Creating and Guiding Mobile Device Research Projects

Abstract

This paper describes a highly effective two-semester client-oriented team-based approach in which students get their first "real" research and development experience in a carefully guided environment that fashions theory into product. Examples used describe how a problem space in mobile devices can be scoped to design tenable software solutions and then how to build one of these designs into what a customer seeks, thereby effectively providing what society increasingly requires from educational institutions in developing mobile device applications.

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Document Details

Document Type
Technical Report
Publication Date
May 22, 2011
Accession Number
ADA543303

Entities

People

  • Christopher F. Morrell
  • Grant A. Jacoby

Organizations

  • United States Military Academy

Tags

Communities of Interest

  • Autonomy
  • Materials and Manufacturing Processes
  • Space

DTIC Thesaurus Topics

  • Augmented Reality
  • Computer Programming
  • Computer Science
  • Computers
  • Electrical Engineering
  • Engineering
  • Environment
  • Mobile Devices
  • Mobile Operating Systems
  • Mobile Phones
  • Operating Systems
  • Smartphones
  • Software Development
  • Students
  • United States
  • United States Military Academy
  • Web Browsers

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Organizational Process Management (OPM).
  • STEM Education

Technology Areas

  • Space