Creating and Guiding Mobile Device Research Projects
Abstract
This paper describes a highly effective two-semester client-oriented team-based approach in which students get their first "real" research and development experience in a carefully guided environment that fashions theory into product. Examples used describe how a problem space in mobile devices can be scoped to design tenable software solutions and then how to build one of these designs into what a customer seeks, thereby effectively providing what society increasingly requires from educational institutions in developing mobile device applications.
Document Details
- Document Type
- Technical Report
- Publication Date
- May 22, 2011
- Accession Number
- ADA543303
Entities
People
- Christopher F. Morrell
- Grant A. Jacoby
Organizations
- United States Military Academy