The Long History of Gaming in Military Training

Abstract

There is a long history of the dual-use of games in both the military and the entertainment applications. This has taken the form of sand tables, miniatures, board games, and computer games. The current tension between entertainment and military applications of games is just the return of similar concerns that surrounded the gaming tools and technologies of previous generations. Dynamic representations of the physical world are interesting and useful tools in a number of fields, to include the military, city planning, architecture, education, and entertainment. Computer games are tools that allow all of these audiences to accomplish similar goals.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 2010
Accession Number
ADA550307

Entities

People

  • Roger K. Smith

Tags

Communities of Interest

  • Biomedical
  • Energy and Power Technologies
  • Engineered Resilient Systems
  • Human Systems

DTIC Thesaurus Topics

  • Combat Simulations
  • Computer Science
  • Computer Simulations
  • Computers
  • Education
  • Mathematical Models
  • Military Applications
  • Military Operations
  • Military Science
  • Military Training
  • New York
  • Operations Research
  • Personal Computers
  • Second World War
  • Training
  • Virtual Reality
  • War Games

Readers

  • Computational Modeling and Simulation
  • Game Theory.
  • Systems Analysis and Design