Capability and Interface Assessment of Gaming Technologies for Future Multi-Unmanned Air Vehicle Systems

Abstract

This report evaluates several gaming technologies and details their applicability to future control concepts for multiple unmanned air vehicle systems (UAS). Current gaming technologies evaluated include Real-Time Strategy (RTS) games, which require the simultaneous control of multiple entities; Massively Multiplayer Online Role Playing Games (MMORPG), which necessitate the management of multiple independent entities with sophisticated capabilities; and finally, arcade-style games, which demand the use of mitigation strategies to contend with variations in tempo. Accordingly, these technologies are then compared to current UAS control concepts, noting several key similarities and differences, to provide direction for future application.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2011
Accession Number
ADA550675

Entities

People

  • Marc Gacy

Organizations

  • Alion Science and Technology

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • Space

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Aircrafts
  • Autonomous Systems
  • Cognitive Systems Engineering
  • Complex Systems
  • Computers
  • Control Systems
  • Flight Simulators
  • Human-Machine Interaction
  • Information Exchange
  • Supervisory Control
  • Unmanned Aerial Systems
  • Unmanned Aerial Vehicles
  • Unmanned Systems
  • Vehicles
  • Video Games

Readers

  • Distributed Systems and Data Platform Development
  • Game Theory.
  • Unmanned Aerial System (UAS) Autonomous Capabilities and Mission Reconnaissance.

Technology Areas

  • Autonomy
  • Autonomy - Human-Robot Interaction