Evaluating Behavior Modeling Toolsets

Abstract

Simulation-based training is increasingly important in Navy training. However, replicating real-world environments has inherent challenges such as the necessity to provide realistic human behaviors in the simulated environment. One solution is to use human role-players for friendly and enemy forces. However, using role-players is costly in terms of money used to hire outside contractors, operational time foregone by volunteer role-players, and the added equipment for role-players. Semi-Automated Forces (SAFs) provide a less costly alternative to replicating friendly, enemy, and neutral platforms in the virtual environment. They are controlled and monitored by a human that pre-scripts command processes (Department of Defense, 1998). Although SAFs decrease the costs associated with using human-role players, the pre-scripted nature of their behaviors presents some inherent challenges. This paper provides an overview of the current state-of-the-art in human behavior modeling and outlines remaining challenges. The authors then provide a practical framework for evaluating rapid human behavioral modeling toolsets to overcome the presented challenges.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2010
Accession Number
ADA553682

Entities

People

  • Beth F. Atkinson
  • Jennifer Pagan
  • Melissa M. Nelson

Organizations

  • Naval Air Warfare Center

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Aerial Warfare
  • Augmented Reality
  • Cognitive Systems Engineering
  • Department Of Defense
  • Environment
  • Human Behavior
  • Human-Computer Interaction
  • Information Operations
  • Instructors
  • Manpower
  • Military Training
  • Network Centric Warfare
  • Psychology
  • Simulations
  • Test And Evaluation
  • Training
  • Virtual Reality

Readers

  • Life Cycle Cost Analysis
  • Military Engineering.
  • Organizational Process Management (OPM).