Evaluating Behavior Modeling Toolsets
Abstract
Simulation-based training is increasingly important in Navy training. However, replicating real-world environments has inherent challenges such as the necessity to provide realistic human behaviors in the simulated environment. One solution is to use human role-players for friendly and enemy forces. However, using role-players is costly in terms of money used to hire outside contractors, operational time foregone by volunteer role-players, and the added equipment for role-players. Semi-Automated Forces (SAFs) provide a less costly alternative to replicating friendly, enemy, and neutral platforms in the virtual environment. They are controlled and monitored by a human that pre-scripts command processes (Department of Defense, 1998). Although SAFs decrease the costs associated with using human-role players, the pre-scripted nature of their behaviors presents some inherent challenges. This paper provides an overview of the current state-of-the-art in human behavior modeling and outlines remaining challenges. The authors then provide a practical framework for evaluating rapid human behavioral modeling toolsets to overcome the presented challenges.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 2010
- Accession Number
- ADA553682
Entities
People
- Beth F. Atkinson
- Jennifer Pagan
- Melissa M. Nelson
Organizations
- Naval Air Warfare Center