A Three-Dimensional Eulerian Code for Simulation of High-Speed Multimaterial Interactions

Abstract

High speed material interactions may lead to large deformations followed by fragmentation. To simulate such problems in the Eulerian framework on a fixed Cartesian mesh, all interfaces (free surfaces as well as interacting material interfaces) are tracked as levelsets; to resolve shocks and interfaces, a quad-tree adaptive mesh is employed. Collisions between embedded objects are resolved using an efficient collision detection algorithm and appropriate ineterfacial conditions are supplied. This paper addresses issues associated with the treatment of all interfaces as sharp entities by defining ghost fields on each side of the interface. Key issues of supplying interfacial conditions at the location of the interface and populating the ghost cells with physically consistent values during and beyond fragmentation events are addressed. An efficient parallel algorithm is used to handle computationally intensive three-dimensional problems. Numerous examples pertaining to impact, penetration, void collapse and fragmentation phenomena are presented along with careful benchmarking to establish the validity, the accuracy and the versatility of the approach.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2011
Accession Number
ADA555081

Entities

People

  • H. S. Udaykumar

Organizations

  • University of Iowa

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Algorithms
  • Cartesian Coordinates
  • Computational Fluid Dynamics
  • Computational Science
  • Elastic Waves
  • Equations
  • Euler Equations
  • Explosives
  • Geometry
  • Governments
  • Mechanics
  • Multiscale Modeling
  • Three Dimensional
  • Topology
  • Two Dimensional

Readers

  • Computational Fluid Dynamics (CFD)
  • Explosive Engineering.
  • Systems Analysis and Design