A Real-time Strategy Agent Framework and Strategy Classifier for Computer Generated Forces

Abstract

This research effort is concerned with the advancement of computer generated forces AI for Department of Defense (DoD) military training and education. The vision of this work is agents capable of perceiving and intelligently responding to opponent strategies in real-time. Our research goal is to lay the foundations for such an agent. Six research objectives are defined: 1) Formulate a strategy definition schema effective in defining a range of RTS strategies. 2) Create eight strategy definitions via the schema. 3) Design a real-time agent framework that plays the game according to the given strategy definition. 4) Generate an RTS data set. 5) Create an accurate and fast executing strategy classifier. 6) Find the best counterstrategies for each strategy definition. The agent framework is used to play the eight strategies against each other and generate a data set of game observations. To classify the data, we first perform feature reduction using principal component analysis or linear discriminant analysis. Two classifier techniques are employed, k-means clustering with k-nearest neighbor and support vector machine. The resulting classifier is 94.1% accurate with an average classification execution speed of 7.14 us. Our research effort has successfully laid the foundations for a dynamic strategy agent.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2012
Accession Number
ADA563243

Entities

People

  • Lyall J. Di Trapani

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • C4I
  • Energy and Power Technologies
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Artificial Intelligence Software
  • Bayesian Networks
  • Combat Simulations
  • Computational Science
  • Computer Languages
  • Computers
  • Department Of Defense
  • Information Science
  • Machine Learning
  • Military Training
  • Network Science
  • Supervised Machine Learning
  • Video Games
  • War Games
  • Warfare

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Neural Network Machine Learning.
  • Systems Analysis and Design

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy