How Simulator Interfaces Affect Transfer of Training: Comparing Wearable and Desktop Systems

Abstract

The present research compared the training effectiveness of a wearable computer interface versus a desktop interface. Teams of two participants were trained in military hostage rescue procedures, one using the wearable interface, a second group using a desktop interface, while a control group was trained in a live physical room using replica weapons and military equipment. Teams completed four training sessions, followed by four test sessions in the live room. Teams were scored on number of correct actions and time to complete the session. The control condition performed significantly better on the test scenarios than either of the simulator conditions. However, there were no significant differences in performance between the wearable or desktop simulation conditions. The number of correct actions for both simulator conditions were statistically equivalent, and slightly lower than the control condition. There was also no significant difference between the two simulator training groups in terms of time to complete the test scenarios. Both simulator conditions were significantly slower to complete the scenarios than the control condition, with the magnitude of this difference diminishing over time.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2012
Accession Number
ADA564898

Entities

People

  • Grant S. Taylor
  • John S. Barnett

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Abstracts
  • Computers
  • Control Simulators
  • Military Equipment
  • Military Research
  • Military Training
  • Mobile Devices
  • Simulations
  • Simulators
  • Social Sciences
  • Statistical Analysis
  • Training
  • Video
  • Video Games
  • Virtual Reality
  • Wearable Computers
  • Wearable Technology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Aviation Science / Aeronautics.
  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience