PhysicsFun4K24

Abstract

The PhysicsFun4k24, or simply PhysicsFun, project has defined the following objectives: 1) Formulate a gaming environment for learning a basic set of physics principles where students are fully immersed in lessons, enabled to discovery principles and allowed to identify limits and extension of principles through experimentation; 2) Create a prototype of that environment for students to experientially explore and understand a basic set of physics principles, where students interact with the virtual world in a multi-sensory manner, and 3) Provide assessments embedded into the gaming environment that examines students attitudes, confidence, and knowledge of physics and the effectiveness of the immersive gaming environment. Our approach is to provide an environment which captures the student s interest by providing an engaging story and provides educational value by mapping curriculum elements in to the fabric of that story. Both the story and the curriculum are realized in the creation of a game in a virtual world with which the student can interact. In this way we provide the student a context in an engaging virtual world that will require understanding curriculum objectives in order succeed.

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Document Details

Document Type
Technical Report
Publication Date
Jul 31, 2012
Accession Number
ADA565334

Entities

People

  • Lewis L. Hart

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Air Resistance
  • Aircrafts
  • Calibration
  • Computers
  • Curriculum
  • Drag
  • Education
  • Human-Computer Interaction
  • Instructors
  • Measurement
  • Operating Systems
  • Physics
  • Software Design
  • Standards
  • Students
  • Taxonomy
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Artificial Intelligence
  • STEM Education