Interaction between Reference Frames, A Concern in Embedded Training?

Abstract

One of the embedded training goals is to propose a more demanding task generated by a simulation system during a real life routine activity. The systems using virtual reality (VR) can manipulate structural, semantic and localization information and recreate a new environment replicating and/or enhancing the real world context. Then simulation awareness might interfere with perception of reality, especially when body attitude and/or external environment position lead to conflictual inputs. Multisensory space perception studies strongly support the hypothesis of different reference frames for perception and for action as well.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2009
Accession Number
ADA567743

Entities

People

  • C. Bourdin
  • C. Roumes
  • D. Hartnagel
  • L. Bringoux
  • M. Godfroy
  • P. M. Sandor

Organizations

  • San José State University

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Aircrafts
  • Angular Motion
  • Data Displays
  • Eccentricity
  • Environment
  • Human Systems Integration
  • Human-Machine Interaction
  • Information Processing
  • Judgment
  • Orientation (Direction)
  • Posture (Physiology)
  • Simulations
  • Space Perception
  • Statistical Analysis
  • Three Dimensional
  • Training
  • Virtual Reality

Readers

  • Robotics and Automation.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Space