Streamlining Simulation Development using a Commercial Game Engine

Abstract

Recent sensor upgrades on the US Army's AH-64D Apache helicopter have transformed the way modern combat is conducted. The technological advances in this sensor allow Pilots and Co-Pilot Gunners to perform extremely accurate target identification and engagement activities to defeat terrorists and insurgents while truly minimizing collateral damage. The Commercial Game Industry has pushed the envelope in advancing computer graphics hardware & software, and is constantly raising the standards of what is possible in immersive games. This technology allows for complex simulations to run within the context of a game, provided the underlying game engine foundation supports the full exploitation of the Graphics Processing Unit (GPU). This paper will highlight how familiarization training can be dramatically enhanced by the application of COTS game engine and middleware features toward a training niche created by very modern tactical sensor technology. The conclusion can then be drawn that creative, game based solutions can and should be applied to unique, newly emerging combat training requirements.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2009
Accession Number
ADA568210

Entities

People

  • Dag Frommhold
  • Scott Myers

Organizations

  • Camber Corporation

Tags

Communities of Interest

  • Energy and Power Technologies
  • Human Systems
  • Sensors

DTIC Thesaurus Topics

  • Computer Graphics
  • Computer Programs
  • Computers
  • Corporations
  • Education
  • Graphical User Interface
  • Graphics
  • Graphics Processing Unit
  • Image Processing
  • Middleware
  • Military Training
  • Reliability
  • Simulations
  • Simulators
  • Standards
  • Training
  • Training Devices

Readers

  • Database Systems and Applications
  • Military Training and Readiness Simulation
  • Systems Analysis and Design