Light and Human Vision Based Simulation Technology

Abstract

Sight is the most important sense in the decision-making process: 85% of the information we receive comes from what we see. Traditionally, simulators aim to focus on reproducing critical situation as best as possible. They are more focused on representing the 3D environment when moving than real perception of the scene. Faithfully simulating visual perception is the goal of the technology presented in this paper. Thanks to two research and development projects, in simulators and in realtime visualization, both applicable in virtual reality centres, company OPTIS is developing an advanced true visual rendering technology, developed to be used in the design of new systems and for training purposes. The aim of the technology is to reproduce, on a display and in a virtual reality centre, the visual perception that a human would have of a scene in real life. It is the first time a simulator is treating all lighting effects including ultraviolet and infrared band, encountered in a scene. Targeted effects include, but are not limited to, natural lighting, human machine interfaces, reflections on windshields and materials, display emission, infrared observation, street lighting, opponents and moving targets.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2009
Accession Number
ADA568746

Entities

People

  • Jacques Delacour

Tags

Communities of Interest

  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Sensors
  • Space

DTIC Thesaurus Topics

  • Asymmetric Warfare
  • Control Systems
  • Emission
  • Environment
  • Human-Machine Interfaces
  • Lamps
  • Light Sources
  • Materials
  • Observers
  • Perception
  • Physics
  • Reflection
  • Simulations
  • Simulators
  • Vehicles
  • Virtual Reality
  • Visual Perception

Readers

  • Computer Vision.
  • Human-Computer Interaction (HCI).
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.