Asymmetric Warfare in the Simulation and Training Environment: Comprehensive Approach Wanted!

Abstract

Traditionally, the military has used live simulation as a primary means of training. With the high cost of such training and the growing shortage of adequate space for its conduct, constructive simulation and, more recently, virtual simulation have become increasingly important. The convergence of Live (real people and equipment but simulated results), Virtual (Real people but simulated equipment and environment) Constructive (Simulated people, equipment & environment, stimulated by real people) known as LVC simulation, provides the military (and others) with the ability to "mix and match" simulation methodologies to meet both the training objectives of the commander and the constraints (time, space, cost) imposed by the training context.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2009
Accession Number
ADA569099

Entities

People

  • Marcel Harakal
  • Miroslav Liska
  • Pavel Necas
  • Vladimir Andrassy

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Ground and Sea Platforms
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Asymmetric Warfare
  • Augmented Reality
  • Command And Control
  • Computers
  • Deployment
  • Digital Communications
  • Human-Machine Interfaces
  • International Organizations
  • Military Operations
  • Simulations
  • Simulators
  • Three Dimensional
  • Training
  • Urban Areas
  • User Interface
  • Virtual Reality
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Military Mobilization and Reserve Forces Studies.
  • Systems Analysis and Design

Technology Areas

  • Space