ENGAGE: A Game Based Learning and Problem Solving Framework

Abstract

We have completed integrating the themed pre- and post- tests into Refraction, Treefrog Treasure, and Creature Capture. The tests are randomized in a way that answers are not the same spatially across each test (to use a comparison question as an example, if the student needs to place <, >, <, and = in the upper left, lower left, upper right, and lower right, in Version 1 of the test, in Version 2 does not echo the same placement of the symbols with new numbers, in case the student remembered the order of the answers. We trained people from both the Learning Science and Computer Science teams on the behavioral and affective data collection protocol created by Ryan Baker from Columbia. We are now starting the trials at University Child Development School (UCDS) and Interagency Academy (part of Seattle Public Schools), collecting this data as well as our standard logging of gameplay actions. Use of the games in school settings has already surfaced numerous small bugs and polish items for the games; we are reacting to this feedback immediately and, in some cases, turning around a new version of the game for the next day of classes (while still taking care not to alter the math content of the games). Some of those points are detailed in the section below.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Dec 15, 2012
Accession Number
ADA573148

Entities

People

  • Zoran Popovic

Organizations

  • University of Washington

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Computer Science
  • Contracts
  • Education
  • Feedback
  • Human Development
  • Information Operations
  • Learning
  • Military Research
  • Refraction
  • Schools
  • Students
  • Universities

Readers

  • Game Theory.
  • STEM Education
  • Systems Analysis and Design