ENGAGE: A Game Based Learning and Problem Solving Framework
Abstract
We have completed integrating the themed pre- and post- tests into Refraction, Treefrog Treasure, and Creature Capture. The tests are randomized in a way that answers are not the same spatially across each test (to use a comparison question as an example, if the student needs to place <, >, <, and = in the upper left, lower left, upper right, and lower right, in Version 1 of the test, in Version 2 does not echo the same placement of the symbols with new numbers, in case the student remembered the order of the answers. We trained people from both the Learning Science and Computer Science teams on the behavioral and affective data collection protocol created by Ryan Baker from Columbia. We are now starting the trials at University Child Development School (UCDS) and Interagency Academy (part of Seattle Public Schools), collecting this data as well as our standard logging of gameplay actions. Use of the games in school settings has already surfaced numerous small bugs and polish items for the games; we are reacting to this feedback immediately and, in some cases, turning around a new version of the game for the next day of classes (while still taking care not to alter the math content of the games). Some of those points are detailed in the section below.
Document Details
- Document Type
- Technical Report
- Publication Date
- Dec 15, 2012
- Accession Number
- ADA573148
Entities
People
- Zoran Popovic
Organizations
- University of Washington