A Physics Based Vehicle Terrain Interaction Model for Soft Soil off-Road Vehicle Simulations

Abstract

In the context of off-road vehicle simulations, deformable terrain models mostly fall into three categories: simple visualization of an assumed terrain deformation, use of empirical relationships for the deformation, or finite/discrete element approaches for the terrain. A real-time vehicle dynamics simulation with a physics-based tire model (brush, beam-based or Finite Element models) requires a terrain model that accurately reflects the deformation and response of the soil to all possible inputs of the tire in order to correctly simulate the response of the vehicle. The real-time requirement makes complex finite/discrete element approaches unfeasible, and the use of a ring or beam -based tire model excludes purely empirical terrain models.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2012
Accession Number
ADA574119

Entities

People

  • Al Reid
  • Andrew Seidl
  • Dan Negrut
  • George Bozdech
  • James O'kins
  • Jeff Freeman
  • Justin Madsen
  • Paul Ayers

Organizations

  • University of Wisconsin–Madison

Tags

Communities of Interest

  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Compression
  • Databases
  • Displacement
  • Dynamics
  • Engineering
  • Equations
  • Geometry
  • Graphics Processing Unit
  • Measurement
  • Mechanical Engineering
  • Mechanics
  • Models
  • Physics
  • Simulations
  • Simulators
  • Soil Mechanics
  • Three Dimensional

Readers

  • Computational Modeling and Simulation
  • Logistics and Supply Chain Management.
  • Structural Dynamics.