Socially Relevant Knowledge Based Telemedicine

Abstract

The advent of the Internet followed by the diffusion of Web 2.0 has the potential to revolutionize the delivery of clinical training in healthcare in both remote and urban clinical environments [1-4]. This is of significant relevance to the military given the shortage of healthcare providers and the remote locations in which the military has to operate. The objective of this proposal was to design, develop and evaluate a socially relevant knowledge driven collaborative training network. The scope of the project included non-collocated distributed clinical teams solving medical decision making problems with the help of Web 3.0 tools. We developed the collaborative virtual environments and defined clinical team activities for which the virtual worlds were used. Three different training modalities were utilized; traditional training, virtual training with persuasive techniques, and virtual training without persuasive techniques. Focusing on Advanced Cardiac Life Support training, we developed a virtual world platform to enable training of disparate teams on ACLS training, and then were tested on developed clinical scenarios. Then by coupling haptic devices with the virtual world, we enabled a multi-sensorial platform for team training. The preliminary results shows the validity of the collaborative virtual environment with persuasive techniques to address needs of clinical training as well as current methodologies and sets the stage for further evaluation of this approach.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2012
Accession Number
ADA574230

Entities

People

  • Marshall S. Smith

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Cardiac Arrest
  • Cardiac Arrhythmias
  • Cardiopulmonary Resuscitation
  • Computer Simulations
  • Computers
  • Education
  • Graphical User Interface
  • Health Care
  • Health Services
  • Human Behavior
  • Information Systems
  • Medical Personnel
  • Simulations
  • Students
  • Test And Evaluation
  • Training
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Instructional Design and Training Evaluation.
  • Medical or Health Care Field.