Efficient and Dynamic Response to Fire

Abstract

Most first-person shooter game AI's are poor at quickly getting out of lines of fire. AI agents that pass up obvious opportunities to hide or take cover can ruin a game's immersiveness. We will present the sensor grid algorithm that can be used to address this problem, and has been implemented on top of America's Army. The algorithm performs a focused run-time search in the immediate vicinity of the agent. This allows it to be both fast and to react to changes in the environment.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2004
Accession Number
ADA575046

Entities

People

  • Christian J. Darken
  • David J. Morgan
  • Gregory Paull

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Army Training
  • Artificial Intelligence
  • Computational Complexity
  • Computations
  • Computer Science
  • Computers
  • Dynamic Response
  • Environment
  • Errors
  • Ground Level
  • High Resolution
  • Observers
  • Simulations
  • Training
  • Trajectories
  • Visibility

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Marksmanship and Weaponry.
  • Military History of the United States in the 20th Century.