Realistic Human Path Planning using Fluid Simulation

Abstract

This paper describes an approach for obtaining very realistic movement paths through a terrain set by applying the properties of a fluid simulation to produce intuitively human-like results. Similar to the concepts described in the physical world by the Principle of Least Action, realistic paths for human movement generally tend to follow "natural lines of drift." This common military term describes a method of route selection based on least effort expenditure (or highest possible speed) enroute to a goal (or destination). We implemented a fluid simulation (gas diffusion) as a means of determining these routes through a digital terrain set. This fairly simple technique generates what appear to be very realistic avenues of approach for large vehicle formations or for individual vehicles traveling at high rates of speed. This approach seems quite promising for modeling human movement tendencies and appears superior to classic path finding or optimal route selection methods in terms of representing human-like behavior.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 2004
Accession Number
ADA575052

Entities

People

  • Christian J. Darken
  • Rene G. Burgess

Organizations

  • United States Army War College

Tags

Communities of Interest

  • Energy and Power Technologies
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Abstracts
  • Algorithms
  • Army
  • Army Training
  • Computational Science
  • Computations
  • Data Sets
  • Diffusion
  • Equations
  • Flow
  • Fluid Flow
  • Gas Flow
  • Mechanics
  • Motion Planning
  • Resistance
  • Simulations
  • War Colleges

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