Behaviorally Modeling Games of Strategy Using Descriptive Q-learning
Abstract
Modeling human decision making in strategic problem domains is challenging with normative game theoretic approaches. Behavioral aspects of this type of decision making, such as forgetfulness or misattribution of reward, require additional parameters to capture their effect on decisions. We propose a descriptive model utilizing aspects of behavioral game theory, machine learning, and prospect theory that replicates the behavior of humans in uncertain strategic environments. We test the predictive capabilities of this model over data from 43 participants guiding a simulated Uninhabited Aerial Vehicle (UAV) against an unknown automated opponent.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2013
- Accession Number
- ADA575140
Entities
People
- Adam Goodie
- Dan Hall
- Matthew Meisel
- Prashant Doshi
- Roi Ceren
Organizations
- University of Georgia Research Foundation