Integrated On- and Off-Line Cover Finding and Exploitation
Abstract
Most first-person shooter game AI's are poor at quickly getting out of lines of fire. AI agents that pass up obvious opportunities to hide or take cover can ruin a game's immersiveness. We will present a system that combines the sensor grid algorithm (Darken 2004) with pathnode-based information. This system relies on cover information stored in the path nodes placed throughout the level and performs a focused run-time search in the immediate vicinity of the agent if the node based information is insufficient. This allows it to be both fast and able to react to changes in the environment.
Document Details
- Document Type
- Technical Report
- Publication Date
- Nov 01, 2004
- Accession Number
- ADA575189
Entities
People
- Christian J. Darken
- Gregory H. Paull
Organizations
- Naval Postgraduate School