Integrated On- and Off-Line Cover Finding and Exploitation

Abstract

Most first-person shooter game AI's are poor at quickly getting out of lines of fire. AI agents that pass up obvious opportunities to hide or take cover can ruin a game's immersiveness. We will present a system that combines the sensor grid algorithm (Darken 2004) with pathnode-based information. This system relies on cover information stored in the path nodes placed throughout the level and performs a focused run-time search in the immediate vicinity of the agent if the node based information is insufficient. This allows it to be both fast and able to react to changes in the environment.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2004
Accession Number
ADA575189

Entities

People

  • Christian J. Darken
  • Gregory H. Paull

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Materials and Manufacturing Processes
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Algorithms
  • Artificial Intelligence
  • Combat Simulations
  • Computational Complexity
  • Computer Programming
  • Computer Science
  • Computers
  • Environment
  • Geometry
  • Line Of Sight
  • Mathematical Analysis
  • Navigation
  • Observers
  • Simulations
  • Standards
  • Visibility

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Educational Psychology
  • Sensor Fusion and Tracking Systems.