Virtual Reality: An Emerging Tool to Treat Pain

Abstract

Excessive pain during medical procedures is a widespread problem. Pain during medivac, and during medical procedures for combat-related injuries is often not adequately controlled using pharmacologies alone. Immersive Virtual Reality (VR) is being explored in a growing number of civilian medical centers as a non-drug distraction technique to augment procedural pain control in trauma and burn patients. The feeling of pain experienced during medical treatment can be reduced through sophisticated virtual reality helmets, a simple computer game and the patients willingness to become immersed in the virtual world. The essence of VR is the illusion users have of going inside the computer-generated environment. Being drawn into another world drains a lot of attentional resources, leaving less attention available to process pain signals. Preliminary data show that rather than having pain as the focus of their attention, for many patients in VR, the wound care becomes more of an annoyance, distracting patients from their primary goal of exploring the virtual world. As a result, this type of distraction even reduces the dosage of pain medications required to make patients comfortable, which could be of great help during medevac from theater. There is a need to further assess the methodology and the psychological aspects of this technique in order to improve its analgesic property. Work is in progress to miniaturize the tool and make it applicable as close as possible to the front line for use by combat medics and forward medical facilities (NATO Role 1 and Role 2).

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 2010
Accession Number
ADA581359

Entities

People

  • Christopher Maani
  • Hunter Hoffman
  • J. Belard
  • Jay H. Shore
  • Kathryn Gaylord

Organizations

  • United States Army Institute of Surgical Research

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Analgesia
  • Burns
  • Casualties
  • Computers
  • Debridement
  • Dermatologic Agents
  • Diseases And Disorders
  • Health Services
  • Medical Personnel
  • Military Medicine
  • Neuroimaging
  • Pain
  • Patient Care
  • Therapy
  • Video Games

Fields of Study

  • Medicine

Readers

  • Human-Computer Interaction (HCI).
  • Systems Analysis and Design
  • Trauma or Military Medicine