Methodology for Assessing Disruptions (MAD) Game Part I: Report and Analysis
Abstract
The memorandum reports on the Methodology for Assessing Disruptions (MAD) game played at DRDC Ottawa on 5-6 October 2010. This event was Part I of a two-part seminar wargame. In Part I, scientists and CF members participated in a two-step brainstorming and redteaming process to develop futuristic ideas of systems that may provide an operational advantage to the CF. A total of 47 idea of system cards were produced in Part I. These will be assessed for their disruptive potential through a series of wargames in Part II, which will take place in January, 2011. Feedback solicited through a Judgments and Insights session and formal feedback forms brought to light several ideas for improving the gaming methodology for future iterations of MAD. The game was successful in fostering innovation through confrontationbased red-teaming as well as socializing potentially disruptive technologies elaborated in the ADM (S&T) Functional Planning Guidance. This memorandum is intended primarily for the Office of the Chief Scientist (OCS) DRDC and the Chief Scientists Network (CSNet). It will also be of interest to others in the S&T community within DRDC and its CF partner organizations such as the Chief Force Development and the environmental warfare centres.
Document Details
- Document Type
- Technical Report
- Publication Date
- Dec 01, 2012
- Accession Number
- ADA581988
Entities
People
- Gitanjali Adlakha-hutcheon
- Kevin Sprague
- Mark Hazen
- Paul Hubbard
- Scott Mclelland
Organizations
- Defence Research and Development Canada