Using Artificial Team Members for Military Team Training in Virtual Environments

Abstract

Developing good team skills usually involves exercises with all team members playing their role. This approach is costly and has organizational and educational drawbacks. For the Netherlands army, we developed a more efficient and flexible approach by setting training in virtual environments, and using intelligent software agents to play the role of team members. We developed a general framework for developing agents that, in a controlled fashion, execute the behavior that enables the human player (i.e., trainee) to effectively learn team skills. The framework is tested by developing and implementing various types of team agents in Virtual Battle Space 2 (VBS2).

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2010
Accession Number
ADA582155

Entities

People

  • Annerieke Heuvelink
  • Jurriaan Van Diggelen
  • Karl Van Den Bosch
  • Tijmen Muller

Tags

Communities of Interest

  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Cooperation
  • Environment
  • Information Operations
  • Learning
  • Military Applications
  • Military Operations
  • Netherlands
  • Organizational Structure
  • Psychological Phenomena And Processes
  • Psychology
  • Teamwork
  • Trainees
  • Training
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Military Training and Readiness Simulation
  • Neural Network Machine Learning.

Technology Areas

  • Space