A Game-Theoretic Model for Defense of an Oceanic Bastion Against Submarines

Abstract

We develop a game-theoretic model called BASTION to guide the employment of antisubmarine warfare (ASW) platforms such as ships and aircraft that are defending a stationary oceanic bastion from attack by hostile submarines. The model is an example of a two-person zero-sum game with some additional variables (ship locations) that are under the control of the maximizing defender, but known to the minimizing attacker. The attacker knowing the ship locations, but not the locations of other platforms such as aircraft, must select a path to the bastion. The probability of detecting the attacker as it follows this path is the objective shared by the opponents.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2011
Accession Number
ADA582278

Entities

People

  • Adam Thomas
  • Alan R. Washburn
  • Gerald G. Brown
  • Jeff Kline
  • R. Kevin Wood

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Aircraft Carriers
  • Antisubmarine Warfare
  • Detection
  • Detectors
  • Fixed Wing Aircraft
  • Grids
  • Helicopters
  • Linear Programming
  • Littoral Warfare
  • Military Operations
  • Military Organizations
  • Navy
  • Operations Research
  • Probability
  • Two Dimensional
  • Warfare
  • Zero-Sum Games

Readers

  • Game Theory.
  • Maritime and Naval Warfare Studies
  • Sensor Fusion and Tracking Systems.