Prototype of a Graphical CONOPS (Concept of Operations) Development Environment for Agile Systems Engineering

Abstract

Gaming and immersive virtual environments provide a new way to engage stakeholders during early stages of Systems Engineering lifecycle to help them reach a common mental model of the concept of operations. A weak link in the Systems Engineering lifecycle is often the connection between what the users need and what the system developers think the users need, together with a shared understanding of the operational environment and associated constraints and dependencies. The current system development environment calls for user needs to be specified in a Concept of Operations (CONOPS) document, which provides a foundation of future system capabilities and describes typical scenarios that it will encounter. Given the size and complexity of today's systems, CONOPS development can take considerable time and effort, which can cause its production to be incomplete and insufficient. This introduces misunderstanding and miscommunication early in the Systems Engineering lifecycle. This paper describes a method allowing stakeholders to express their needs through a model-based approach to create a graphical CONOPS leveraging gaming technology. The resulting CONOPS would provide system developers with direct access to the needs of stakeholders, and would enable the creation of Model-Based Systems Engineering artifacts early in the development lifecycle. This work is exploring the use of an Integrated Concept Engineering System to improve the CONOPS development process.

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Document Details

Document Type
Technical Report
Publication Date
Mar 23, 2012
Accession Number
ADA582528

Entities

People

  • Abhijit Deshmukh
  • Benham Esfahbod
  • Keith Hall
  • Peizhu Zhang
  • Peter Korfiatis
  • Robert Cloutier
  • Sara Mccomb
  • Teresa Zigh

Organizations

  • Systems Engineering Research Center

Tags

Communities of Interest

  • Biomedical
  • Weapons Technologies

DTIC Thesaurus Topics

  • Computer Programming
  • Computer Programs
  • Engineering
  • Engineers
  • Graphical User Interface
  • Human Systems Integration
  • Lessons Learned
  • Mathematical Models
  • Model Based Systems Engineering
  • Models
  • Reliability
  • Simulations
  • Software Development
  • Systems Engineering
  • User Interface
  • Virtual Reality
  • Word Processors

Fields of Study

  • Computer science
  • Engineering

Readers

  • Software Engineering.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.