A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game

Abstract

This report presents a collection of data describing many of the economic and social interactions that occurred in Glitch, a recently closed massively multiplayer online game aimed at casual players. The bulk of the data are records of sales of virtual goods by different players during the game's life, stored as CSV files. The records depict a history of the Currant, the game's principal currency. The data also includes both a snowball-sample based scrape of all of the explicit friendships between different players (where "friendships" are minimally defined relationships that players may create for any reason) and a scrape of the seven different Glitch forums. This scrape is presented as both raw HTML and in a minimally parsed format sufficient for generating a basic network of posters and responders, while poster and responder networks are provided in DyNetML format. The friendship network is provided as both a CSV and a DyNetML file.

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Document Details

Document Type
Technical Report
Publication Date
Mar 05, 2013
Accession Number
ADA586978

Entities

People

  • Peter M. Landwehr

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • C4I
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • California
  • Computer Science
  • Computers
  • Economics
  • Experimental Design
  • Friendship
  • Information Operations
  • Information Systems
  • Military Research
  • Money
  • Multiagent Systems
  • Networks
  • New York
  • Numbers
  • Social Media
  • Social Networks
  • United States

Readers

  • Database Systems and Applications
  • Military Training and Readiness Simulation
  • Political Violence and Terrorism Studies.