Curriculum Modules in Support of Tabletop Cybersecurity Games

Abstract

The number of bachelor degrees in computer science has continued to decline over the past decade. These trends similarly affect cyber security sub-discipline of computer science. The non-digital computer security board game [d0x3d!] aims to teach cyber security concepts to a young, non-CS audience, to increase interest in the subject, and have a positive effect on computer science education. We develop curriculum modules in the form of lesson plans to complement this game. This demonstrates how the game can be used in an academic setting to scaffold instruction that introduces security concepts to K-12 audiences, more formally.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2013
Accession Number
ADA589917

Entities

People

  • Jose C. Coria

Organizations

  • Naval Postgraduate School

Tags

DTIC Thesaurus Topics

  • Computer Network Security
  • Computer Programming
  • Computer Science
  • Computers
  • Cybersecurity
  • Digital Data
  • Education
  • Electronic Mail
  • Engineering
  • Hackers
  • Information Security
  • Internet
  • Psychology
  • Social Engineering
  • Social Media
  • Students
  • United States

Fields of Study

  • Computer science

Readers

  • Cybersecurity.
  • Game Theory.
  • STEM Education

Technology Areas

  • Cyber