Modeling Human Performance in Restless Bandits with Particle Filters (Preprint)

Abstract

Bandit problems provide an interesting and widely-used setting for the study of sequential decision-making. In their most basic form, bandit problems require people to choose repeatedly between a small number of alternatives, each of which has an unknown rate of providing reward. We investigate restless bandit problems, where the distributions of reward rates for the alternatives change over time. This dynamic environment encourages the decision-maker to cycle between states of exploration and exploitation. In one environment we consider the changes occur at discrete, but hidden, time points. In a second environment, changes occur gradually across time. Decision data were collected from people in each environment. Individuals varied substantially in overall performance and the degree to which they switched between alternatives. We modeled human performance in the restless bandit tasks with two particle filter models, one that can approximate the optimal solution to a discrete restless bandit problem, and another simpler particle filter that is more psychologically plausible. It was found that the simple particle filter was able to account for most of the individual differences.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2009
Accession Number
ADA592238

Entities

People

  • Mark Steyvers
  • Michael D Lee
  • Sheng Kung M. Yi

Organizations

  • University of California, Irvine

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Cognitive Science
  • Computational Science
  • Computations
  • Environment
  • Experimental Design
  • Information Processing
  • Information Science
  • Models
  • Monte Carlo Method
  • Motor Skills
  • Particles
  • Probabilistic Models
  • Probability
  • Psychology
  • Sequential Monte Carlo Methods
  • Social Sciences
  • Statistical Algorithms

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.