Developing the "Right" User Interface for Analyzing Human Behaviors and Soft Factors Across Multiple User Domains
Abstract
Constructive simulations are used more today than ever to research, analyze, and train Warfighters using higher fidelity models of human behaviors and soft factors. The integration of these complex behaviors across the various United States (U.S.) Army Modeling and Simulation (M&S) domains creates an unusually cumbersome user interface for these constructive simulations. The One Semi-Automated Forces (OneSAF) is a composable, next generation computer generated forces (CGF) that can represent a full range of operations, systems, and control processes with a variable levels of fidelity that supports all U.S. Army M&S domains. Incorporating all of the needed functionality from these various domains into a single human graphical interface resulted in a one size fits no-one paradigm. An effort was conducted by the program to find a more optimal and intuitive way of displaying information to the user. An initial evaluation concluded that Real Time Strategy gaming interfaces addressed the key concern of an intuitive structure that could be easily used by the operators of the various domains with limited training. This investigation led to the development of an alternative user interface for the OneSAF simulation engine, called Ares. This report will address the current technology; human factors design considerations, operation, and future development of the Ares Graphical User Interface (GUI).
Document Details
- Document Type
- Technical Report
- Publication Date
- Oct 01, 2010
- Accession Number
- ADA592410
Entities
People
- Lowell Baker
- Rodney Figaroa