Transferring from the Simulator to a Live Robotic Environment: The Effectiveness of Part-Task and Whole-Task Training

Abstract

Part-task training methods are widely used in training when the full target task is considered too complex or impractical for training as a whole task. However, part-task training has had mixed success in transfer to the whole task. Limited research has focused on part tasks that do not interact but are performed concurrently in the whole task. The present research was designed to help address this gap in the context of an Army-relevant task and training situation: teleoperating a robotic device to detect and identify vehicles. The experiment involved training in a simulated environment and transfer to performance with a live robotic system. Training methods included part- and whole-task training in the simulation environment and part-task training in the live environment. Results indicated a significant benefit in vehicle mobility skills for the condition receiving part-task training both in the simulated and live environment. Participants in this training condition also reached transfer performance criteria in fewer scenarios, and the benefit to mobility persisted in the final "freeform scenario." Additionally, part-task training in the live environment, prior to the transfer scenarios, was more efficient than other conditions, resulting in less time spent training on the live robotic system.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2013
Accession Number
ADA592596

Entities

People

  • Alia Fisher
  • Andrew M. Gacy
  • Mark R. Gronowski
  • Patricia L. Mcdermott
  • Thomas F. Carolan

Organizations

  • Alion Science and Technology

Tags

Communities of Interest

  • Autonomy
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Analysis Of Variance
  • Computers
  • Detection
  • Ground Vehicles
  • Human Factors Engineering
  • Information Science
  • Motor Skills
  • Psychology
  • Reliability
  • Simulations
  • Simulators
  • Situational Awareness
  • Social Sciences
  • Training
  • Unmanned Ground Vehicles
  • Unmanned Vehicles
  • Video Games

Fields of Study

  • Computer science

Readers

  • Instructional Design and Training Evaluation.
  • Military Training and Readiness Simulation
  • Unmanned Aerial System (UAS) Autonomous Capabilities and Mission Reconnaissance.

Technology Areas

  • AI & ML
  • AI & ML - Autonomous Systems
  • Autonomy