Learning Hierarchical Skills for Game Agents from Video of Human Behavior
Abstract
Developing autonomous agents for computer games is often a lengthy and expensive undertaking that requires manual encoding of detailed and complex knowledge. In this paper we show how to acquire hierarchical skills for controlling a team of simulated football players by observing video of college football play. We then demonstrate the results in the Rush 2008 football simulator, showing that the learned skills have high fidelity with respect to the observed video and are robust to changes in the environment. Finally, we conclude with discussions of this work and of possible improvements.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2009
- Accession Number
- ADA593080
Entities
People
- Dan Shapiro
- David J. Stracuzzi
- David W. Aha
- Gary Cleveland
- Kamal Ali
- Matthew Molineaux
- Nan Li
- Pat Langley
- Tolga Konik
Organizations
- Knexus Research (United States)