How Can Botnets Cause Storms? Understanding the Evolution and Impact of Mobile Botnets

Abstract

A botnet in mobile networks is a collection of compromised nodes due to mobile malware, which are able to perform coordinated attacks. Different from Internet botnets mobile botnets do not need to propagate using centralized infrastructures, but can keep compromising vulnerable nodes in close proximity and evolving organically via data forwarding. Such a distributed mechanism relies heavily on node mobility as well as wireless links, therefore breaks down the underlying premise in existing epidemic modeling for Internet botnets. In this paper, we adopt a stochastic approach to study the evolution and impact of mobile botnets. We find that node mobility can be a trigger to botnet propagation storms: the average size \201i.e., number of compromised nodes\202 of a botnet increases quadratically over time if the mobility range that each node can reach exceeds a threshold; otherwise, the botnet can only contaminate a limited number of nodes with average size always bounded above. This also reveals that mobile botnets can propagate at the fastest rate of quadratic growth in size, which is substantially slower than the exponential growth of Internet botnets. To measure the denial-of-service impact of a mobile botnet, we define a new metric, called last chipper time, which is the last time that service requests, even partially, can still be processed on time as the botnet keeps propagating and launching attacks. The last chipper time is identified to decrease at most on the order of 1/pB, where B is the network bandwidth. This result reveals that although increasing network bandwidth can help with mobile services; at the same time, it can indeed escalate the risk for services being disrupted by mobile botnets.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2014
Accession Number
ADA595007

Entities

People

  • Cliff Wang
  • Wenye Wang
  • Zhuo Lu

Organizations

  • North Carolina State University

Tags

Communities of Interest

  • Cyber

DTIC Thesaurus Topics

  • 4G Wireless Networks
  • Bandwidth
  • Cellular Networks
  • Computer Networks
  • Computer Programs
  • Computers
  • Denial Of Service Attack
  • Infrastructure
  • Internet
  • Malware
  • Mobile Devices
  • Mobile Phones
  • Networks
  • Random Variables
  • Smartphones
  • Wireless Communications
  • Wireless Networks

Fields of Study

  • Computer science

Readers

  • Computer Networking
  • Cybersecurity.
  • Mathematics or Statistics

Technology Areas

  • Cyber