Mobile, Virtual Enhancements for Rehabilitation (MOVER)

Abstract

Home-based and outpatient rehabilitation interventions hold great potential to improve the rehabilitation of our Warfighters. The patient must practice therapeutic exercises regularly. The unfortunate reality of many home-based and outpatient therapies is that the patient does not regularly practice therapeutic exercises beyond visits with the therapist and, therefore, does not see significant improvement. Studies of home-based and outpatient rehabilitation interventions have identified a number of key correlates to lack of adherence: confusion about exercises; perceptions of lack of time to exercise; forgetting to exercise; perceptions of helplessness; and overall lack of motivation to exercise. Conversely, patients who have less confusion, make time to exercise, remember to exercise, perceive higher self-efficacy, and report motivation to exercise adhere more regularly to rehabilitation protocols. In addition to these areas of needed patient assistance, outpatient therapists must be enabled to perform their job functions of observing the patient and directing exercises. For these reasons, remote assistance to home-based and outpatient rehabilitation is needed to enhance the recovery of our injured Warfighters. To address these issues, we are developing mobile, virtual enhancements for rehabilitation (MOVER), a mobile, technology-enabled home-based rehabilitation intervention delivery system. MOVER features (1) a mobile application to provide education, information, and scheduling of therapeutic exercises; (2) virtual coaches to guide, mentor, and motivate patients; (3) COTS input devices and video games to increase patient motivation; and (4) a web-based therapist interface to accurately assess patient adherence and progress.

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Document Details

Document Type
Technical Report
Publication Date
Nov 28, 2013
Accession Number
ADA595202

Entities

People

  • James Niehaus

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Brain Injuries
  • Computers
  • Contracts
  • Education
  • Governments
  • Health Services
  • Information Systems
  • Intervention
  • Mobile Application Software
  • Motivation
  • Pain
  • Program Management
  • Rehabilitation
  • Test And Evaluation
  • Therapy
  • Video Games

Readers

  • Medical or Health Care Field.
  • Military Training and Readiness Simulation
  • Psychological Intervention/Treatment for Stress, Anxiety, PTSD, and Related Emotional and Cognitive Health Symptoms.