PSE: An Object-Oriented Simulation Environment Supporting Persistence
Abstract
This paper describes the Persistent Simulation Environment (PSE), which combines object-oriented simulation with a persistent object repository and domain-dependent object prefetching facilities. The goals of PSE are threefold: (1) to augment a contemporary object-oriented programming language with discrete event and process-based simulation facilities equaling those found in simulation languages such as Simscript and Simula; (2) to tightly couple an object-oriented simulation language with a secondary storage facility to achieve the persistence of simulation objects; and (3) to improve the swapping of persistent simulation objects between main memory and secondary storage through the use of object prefetching. The PSE prototype we developed is implemented in the Common Lisp Object System (CLOS) and runs in Allegro Common Lisp on Sun/3 and Sun/4 workstations. This environment is a complete, yet flexible, set of CLOS class definitions and methods fulfilling these objectives.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1991
- Accession Number
- ADA596077
Entities
People
- Christopher Burdorf
- Stephanie J. Cammarata
Organizations
- RAND Corporation