Best Practices and Provisional Guidelines for Integrating Mobile, Virtual, and Videogame-Based Training and Assessments

Abstract

The Army needs guidance on how to use and integrate assessments and various learning technologies to achieve and support the principles set forth in the Army Learning Model. In an initial step to provide best practices, a literature review and interviews were conducted with subject matter experts to find exemplars within the U.S. Army, other U.S. Armed Services, or other nations? Armed Forces, and the private sector in which training and assessment has been carried out operationally using the following platforms: mobile devices, virtual worlds, and videogame-based scenarios. From the literature review, three exemplars and 23 exemplary elements were found. The exemplars and exemplary elements, along with insights from the interviews, were analyzed to identify several best practices and guidelines for training and assessment development. Given the infancy of the research in this area, however, the practices and guidelines identified can only be considered provisional until more evidence can be gathered.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2014
Accession Number
ADA596660

Entities

People

  • Arthur Paddock
  • Joshua Hatfield
  • Robert A. Wisher
  • Robert C. Brusso

Organizations

  • ICF International

Tags

Communities of Interest

  • Biomedical
  • Cyber
  • Human Systems

DTIC Thesaurus Topics

  • Best Practices
  • Cognitive Systems Engineering
  • Computer Programming
  • Computers
  • Distance Learning
  • Education
  • Human Factors Engineering
  • Literature Surveys
  • Mobile Devices
  • Mobile Phones
  • Psychology
  • Social Sciences
  • Students
  • Task Performance And Analysis
  • Trainees
  • Video Games
  • Virtual Reality

Readers

  • Military Training and Readiness Simulation
  • Organizational Process Management (OPM).