Best Practices and Provisional Guidelines for Integrating Mobile, Virtual, and Videogame-Based Training and Assessments
Abstract
The Army needs guidance on how to use and integrate assessments and various learning technologies to achieve and support the principles set forth in the Army Learning Model. In an initial step to provide best practices, a literature review and interviews were conducted with subject matter experts to find exemplars within the U.S. Army, other U.S. Armed Services, or other nations? Armed Forces, and the private sector in which training and assessment has been carried out operationally using the following platforms: mobile devices, virtual worlds, and videogame-based scenarios. From the literature review, three exemplars and 23 exemplary elements were found. The exemplars and exemplary elements, along with insights from the interviews, were analyzed to identify several best practices and guidelines for training and assessment development. Given the infancy of the research in this area, however, the practices and guidelines identified can only be considered provisional until more evidence can be gathered.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2014
- Accession Number
- ADA596660
Entities
People
- Arthur Paddock
- Joshua Hatfield
- Robert A. Wisher
- Robert C. Brusso
Organizations
- ICF International