The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
Abstract
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of different sources and creates a single, coherent and consistent three-dimensional display. We describe the problem of Battlefield Visualization and the challenges it imposes. We discuss the Dragon architecture, the rational for its design, and its performance in an actual application. The battlefield VR system is also suitable for similar civilian domains such as large-scale disaster relief and hostage rescue.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1999
- Accession Number
- ADA606322
Entities
People
- Brad Colbert
- Jim Durbin
- Lawrence Rosenblum
- Rob King
- Simon J Julier
Organizations
- United States Naval Research Laboratory