The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment

Abstract

This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of different sources and creates a single, coherent and consistent three-dimensional display. We describe the problem of Battlefield Visualization and the challenges it imposes. We discuss the Dragon architecture, the rational for its design, and its performance in an actual application. The battlefield VR system is also suitable for similar civilian domains such as large-scale disaster relief and hostage rescue.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1999
Accession Number
ADA606322

Entities

People

  • Brad Colbert
  • Jim Durbin
  • Lawrence Rosenblum
  • Rob King
  • Simon J Julier

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Sensors
  • Space

DTIC Thesaurus Topics

  • Battlefields
  • Computer Graphics
  • Computers
  • Coordinate Systems
  • Environment
  • Geometry
  • Information Systems
  • Military Operations
  • Simulations
  • Situational Awareness
  • Software Design
  • Software Development
  • Three Dimensional
  • User Interface Engineering
  • Virtual Reality
  • Visualizations
  • Warfare

Fields of Study

  • Computer science

Readers

  • Military Training and Readiness Simulation
  • Software Engineering.
  • Systems Analysis and Design