Objective Measures for the Effectiveness of Augmented Reality

Abstract

Augmented reality (AR) systems present a mixture of virtual and real objects. The challenge for AR system evaluators is how to tell whether the virtual world is effective at conveying the sense of reality. It may never be possible or even necessary to determine whether the user is truly fooled in all situations or is merely "suspending disbelief," but one can objectively measure the effectiveness of an AR environment with a task-based approach. We present the results of our first such experiment, involving low-level perceptual tasks of recognition and depth matching.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2005
Accession Number
ADA606498

Entities

People

  • Catherine Zanbaka
  • Harvey S. Smallman
  • J. E. Swan Ii
  • Mark A. Livingston

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Augmented Reality
  • Computer Science
  • Engineering
  • Environment
  • Far Field
  • Graphical User Interface
  • Human Systems Integration
  • Human-Computer Interaction
  • Human-Computer Interfaces
  • Human-Machine Interaction
  • Human-Machine Interfaces
  • Human-Machine Systems
  • Military Research
  • Perception
  • User Interface
  • Virtual Reality
  • Visual Acuity

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Educational Psychology