Evaluating Human Factors in Augmented Reality Systems

Abstract

Augmented reality (AR) has been part of computer graphics methodology for decades. A number of prototype AR systems have shown the possibilities this paradigm creates. Mixing graphical annotations and objects in a user s view of the surrounding environment offers a powerful metaphor for conveying information about that environment. AR systems potential still exceeds the practice. In fact, most AR systems remain laboratory prototypes. There are several reasons for this; two of the most prominent are that researchers need more advanced hardware than currently available to implement the systems, and (the subject of this article) the AR research community needs to resolve human factors issues. AR systems are usually interactive; thus, we must verify usability to determine if the system is effective.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2005
Accession Number
ADA606774

Entities

People

  • Mark A. Livingston

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Accuracy
  • Augmented Reality
  • Computer Graphics
  • Environment
  • High Resolution
  • Human Factors Engineering
  • Human-Machine Interfaces
  • Military Research
  • Navigation
  • Perception
  • Situational Awareness
  • User Interface
  • User Interface Engineering
  • Virtual Reality
  • Visual Acuity
  • Visual Perception
  • X Rays

Readers

  • Educational Psychology
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.
  • Thin Film Deposition Science.