Modeling Dynamic Tactical Behaviors in Combatxxi using Hierarchical Task Networks

Abstract

Defining accurate representations of group behaviors in simulations is an expensive, time-consuming task. One reason for this is that previously produced behaviors are often not reusable within other scenarios or simulations. Using Hierarchical Task Networks (HTNs) to model military behaviors is a promising technique for addressing this problem. HTNs provide a methodology for linking tactical behaviors, and offer a potential system for representing the military decision-making process at the tactical level. This thesis investigates the use of HTNs within the COMBATXXI model. COMBATXXI provides military planners a detailed representation of combat operations, and supports analysis efforts by providing insights into the effectiveness of weapon systems, unit organizations, and tactics. The use of HTNs within COMBATXXI is a relatively new concept; many aspects of HTN implementation have not been researched in depth. Work in this thesis involved development and testing of HTNs capable of executing a security formation behavior, and coordinating the execution of other ground combat related behaviors. The HTN-controlled behaviors were demonstrated in a simulated version of a United States Marine Corps live fire training range. The composable and dynamic aspects of these behaviors eased the scenario development process and added tactical realism to the test scenario.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2014
Accession Number
ADA607611

Entities

People

  • Michael J. Donaldson

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Engineered Resilient Systems
  • Ground and Sea Platforms
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Combat Operations
  • Combat Simulations
  • Computer Programming
  • Computer Programs
  • Computers
  • Marine Corps
  • Marine Corps Operations
  • Military History
  • Military Operations
  • Military Organizations
  • Military Science
  • Military Tactics
  • United States
  • Video Games
  • Warfare

Fields of Study

  • Computer science

Readers

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  • Life Cycle Cost Analysis
  • Systems Analysis and Design