CyFall: A Cyber-Network Game Scenario

Abstract

User studies are a critical component in the evaluation of the user interface components of tools where direct algorithmic performance comparison is not applicable. Optimally, these studies would use domain experts as the study subjects to maximize the relevance of the results. However, often insufficient numbers of domain experts are available for the user studies in which case nonexperts must be used as substitutes. The challenge is to be able to sufficiently engage the nonexperts, such that they can adequately perform in the study to acquire meaningful results. This report examines the development of a conceptual game (gamification) that would aid nonexperts in identifying with their role and the tasks they must perform such that multiple presentations of the underlying data can be effectively evaluated.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2014
Accession Number
ADA608698

Entities

People

  • Garrett Payer
  • Raymond Chang
  • Renee E. Etoty
  • Richard Astrom
  • Robert F. Erbacher
  • Steve Hutchinson

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Central Processing Units
  • Computer Networks
  • Computers
  • Detection
  • Detectors
  • Information Science
  • Intrusion
  • Intrusion Detection
  • Intrusion Detection Systems
  • Intrusion Detectors
  • Malware
  • Network Protocols
  • Reliability
  • Situational Awareness
  • Test And Evaluation
  • Training
  • United States

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Artificial Intelligence
  • Systems Analysis and Design

Technology Areas

  • Cyber