Mindgames: Altering Simulations Use at the Brigade Level

Abstract

The US Army's training for staff officers has consistently been identified as one of the major factors for US military success over the last century. As technology has improved the Army has sought to replicate many facets of this training with computer simulations. While the use of automation yields benefits as the force utilizes technology in real world operations, developing technological based systems has potential drawbacks that other training methods may alleviate. Traditional manual simulations, utilizing analog technology as simple as paper and maps, offer training benefits that have been neglected in the push towards automation. As budgets in the near future continue to shrink these alternative methods offer the potential to achieve the Army's stated goals of producing adaptable and flexible leaders and units at a fraction of the cost, particularly at the Brigade level.

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Document Details

Document Type
Technical Report
Publication Date
May 22, 2014
Accession Number
ADA611768

Entities

People

  • Ali J. Besik

Organizations

  • United States Army Command and General Staff College

Tags

Communities of Interest

  • Engineered Resilient Systems
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Combat Simulations
  • Computer Programming
  • Computer Simulations
  • Computers
  • Control Systems
  • Doctrine
  • Education
  • Mathematical Models
  • Military Education
  • Military Research
  • Military Science
  • Second World War
  • Simulators
  • Students
  • Test And Evaluation
  • Training
  • War Games

Readers

  • Economics
  • Maritime Combat Support and Expeditionary Logistics.
  • Systems Analysis and Design