Fabryq: Using Phones as Smart Proxies to Control Wearable Devices from the Web

Abstract

Wearable ubiquitous computing devices are often size- and power-constrained, which prevents them from directly connecting to the Internet. A common pattern is therefore to interpose a smart phone as a router and to deliver graphical user interfaces for such hardware. However, implementing the entire pipeline from embedded device through a phone to the Internet and back requires a disjoint set of languages and APIs accessible only to experts. In this paper, we present fabryq, a new platform that handles the complexities of creating such applications. fabryq is especially aimed at supporting field deployments of prototype ubicomp hardware, e.g. for new interactive health devices. fabryq turns a smartphone into a bridge that connects the short range wireless technology of Bluetooth Low Energy (BLE) with our cloud service via the Internet. We introduce a protocol proxy programming model to find and control peripheral devices from Javascript and describe a UI pushdown technique to render user interfaces on phones within reach of peripheral devices. To illustrate the utility of our platform, we also implement microfabryq a breadboard prototyping platform similar to Arduino with functionality exposed over a JavaScript API built exclusively with fabryq.

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Document Details

Document Type
Technical Report
Publication Date
Jun 12, 2014
Accession Number
ADA611853

Entities

People

  • Bjoern Hartmann
  • Mozziyar Etemadi
  • Shuvo Roy
  • Will Mcgrath

Organizations

  • University of California, Berkeley

Tags

Communities of Interest

  • Biomedical
  • Energy and Power Technologies
  • Sensors

DTIC Thesaurus Topics

  • Computer Networks
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Internet
  • Mobile Application Software
  • Mobile Devices
  • Mobile Phones
  • Network Protocols
  • Network Science
  • Personal Area Networks
  • Smartphones
  • User Interface
  • Wearable Technology
  • Web Browsers
  • Wireless Communications

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Networking
  • Database Systems and Applications