Biofidelic Human Activity Modeling and Simulation with Large Variability

Abstract

A systematic approach was developed for biofidelic human activity modeling and simulation by using body scan data and motion capture data to replicate a human activity in 3D space. Since technologies for simultaneously capturing human motion and dynamic shapes are not yet ready for practical use, a motion capture system can be used to capture markers on the body during motion and a 3D body scanner can be used to capture the body shape in a pose. Using advanced computer animation software tools, the body scan data and motion capture data are fused to build a dynamic, animation-capable model that can replicate a human activity in 3D space with the true shape and true motion of a human. Using this approach, a model library was built to provide large variability of human activities with respect to anthropometrics and human motions. The 3D body scan data and motion capture data used to build these models were collected from 100 subjects performing nine activities at the 3D Human Signatures Laboratory of the US Air Force Research Laboratory. The model library provides wide range of anthropometric spectrum and motion variation. Given search criteria which include gender, age, height, weight, body build, ethnicity, and activity type, a particular activity model can be found from the library that may be an exact match or a close representation. Efforts were made to ensure that the activity models can be integrated into widely used game engines and image generators.

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Document Details

Document Type
Technical Report
Publication Date
Nov 25, 2014
Accession Number
ADA618197

Entities

People

  • Darrell Lochtefeld
  • Isiah Davenport
  • Jeanne Smith
  • John Camp
  • Max Grattan
  • Steve Mosher
  • Tim Mtcastle
  • Zhiqing Cheng

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Artificial Intelligence
  • Computer Science
  • Computer Vision
  • Computers
  • Generators
  • Governments
  • Graphical User Interface
  • Human Body
  • Machine Learning
  • Measurement And Signature Intelligence
  • Military Research
  • Motion Capture
  • Simulations
  • Three Dimensional
  • Virtual Reality

Readers

  • Computer Vision.
  • Exercise and Sports Science.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Space
  • Space - Spacecraft Maneuvers