The Sprite Remote Procedure Call System

Abstract

This report describes Sprite's kernel-to-kernel remote procedure call (RPC) system. User programs access system services through the Sprite kernel on their local host, and the local kernel makes remote procedure calls to access services located on remote hosts. Each kernel has several RPC channels so that it can be making RPCs for several processes concurrently. A server machine keeps several kernel server processes that are used to execute service procedures. Messages carry requests for remote procedure execution to server kernels and carry results back to client kernels. The RPC network protocol also supports efficient data transfers larger than the network packet size to meet the bandwidth requirements of Sprite's distributed filesystem.

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Document Details

Document Type
Technical Report
Publication Date
Jul 02, 1986
Accession Number
ADA619316

Entities

People

  • Brent B. Welch

Organizations

  • University of California, Berkeley

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Bandwidth
  • California
  • Coding
  • Communication Systems
  • Communications Protocols
  • Computations
  • Computer Communications
  • Computer Networks
  • Computer Science
  • Computers
  • Data Transmission
  • Digital Communications
  • Network Protocols
  • Network Science
  • Networks
  • Operating Systems
  • Transport Protocols

Fields of Study

  • Computer science

Readers

  • Aerospace Test and Evaluation
  • Parallel and Distributed Computing.