You Can't Win If You Don't Play: Communication - Engage Early, Engage Often

Abstract

The Maginot Line, the legendary series of defenses built after World War One by the French to thwart any German invasion plan, seemed like a good idea at the time. That war had been characterized by trench fighting and static lines of defense that killed thousands, if not hundreds of thousands, of soldiers on both sides. During World War Two, enemies-in this case the Germans- would hurl themselves futilely against the Maginot Line's impregnable series of fortifications. Meanwhile, the French Army would have time to mobilize and strike a decisive counterblow. This plan of ugenius11 was an utter failure. Daring, speed, combined arms, and a well-thought-out plan of attack flanked and defeated the Maginot Line- negating the expensive, static, and ultimately worthless fortification. Like kinetic warfare, communication should be an offensive tool, not a static line of defense. By seizing the initiative, employing the combined-arms approach of visual information (VI) (photo and broadcast), print, social media, and nontraditional forms of communication, an organization can attack in depth, using multiple paths to produce nonkinetic results, prepping and shaping the battlefield to attain the desired effect. An organization that gains early control of the information battlespace can shape not only that domain but also many others and increase the odds of mission accomplishment.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 2014
Accession Number
ADA622517

Entities

People

  • Aaron D. Burgstein

Organizations

  • Air University

Tags

Communities of Interest

  • Counter WMD
  • Cyber
  • Energy and Power Technologies
  • Human Systems

DTIC Thesaurus Topics

  • Air Force
  • Civil War
  • Information Operations
  • International Organizations
  • Media
  • Military Operations
  • Military Science
  • National Security
  • Photography
  • Public Relations
  • Recreation
  • Security
  • Social Media
  • United States
  • United States Central Command
  • War
  • Warfare

Readers

  • Irregular Warfare and Special Operations Cyberspace Operations against Adversarial Threats.
  • Military History / Militaries and War Studies
  • Military History of the United States in the 20th Century.